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Anime Plasma Simulator

Anime Plasma Simulator

A Roblox experience owned by GA Inc.

SimulatorENanimeclickerpet collection

Description (written by the developer; not a statement by this register)

Welcome to Anime Plasma🌀! 💖 Use Code: "PlasmaBoost" 💖 Use Code: "ReleaseHype" 💖 Use Code: "Release" 💖 Use Code: "Update1P1" 💖 Use Code: "1KLikes" 💖 Use Code: "2KLikes" 💖 Use Code: "sideissues" 💖 Use Code: "sidesolutions" 💖 Use Code: "Update" 🌍 Explore Vast Anime Maps! ⚡ Click to Gain Energy – every click brings you greater potential! ⭐ Summon to collect powerful Pets! 💥 Fight Enemies to earn Achievements, unlock Weapons, and discover rare items! 🚀 Rank Up. Level Up. Upgrade Everything! 📱 Available on Desktop, Mobile, Tablet and Console!

Last updated by the developer 10 Aug 2026, 15:40 UTC.

0
playing (measured 10 Aug 2026, 16:35 UTC)
360,400
lifetime visits
97%
liked (10,000 👍 / 322 👎)
22,884
favourites (63.5 per 1k visits)
30 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Lucky
1,199 R$
More Hatch
499 R$
Mega Lucky
499 R$
More Pets
449 R$
Fast Hatch
379 R$
2x EXP
299 R$
2x Power
299 R$
2x Damage
299 R$
2x Wins
299 R$
VIP
249 R$
+50 Inventory
229 R$
Fast Click
149 R$
Fast Roll Gacha
99 R$
Lucky
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Anime Immortal! 🐉 · welcome167,419 · 0.00% win
World 1 - Slayer Village · progression165,992 · 0.00% win
Summon - First Summon · other105,574 · 0.00% win
Rank Up - First Rank Up · progression40,507 · 0.00% win
World 2 - Hidden Village · progression18,479 · 0.00% win
World 3 - Namick · progression4,300 · 0.00% win
World 4 - Clover Town · progression1,238 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked4 September 2026 — 97 % liked14 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 01:5097no change
24 Aug 2026, 23:5197no change
14 Aug 2026, 23:3797first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.