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Backrooms: Project Liminality [v0.3]

Backrooms: Project Liminality [v0.3]

A Roblox experience owned by Brewed Bits.

HorrorENbackroomsprocedural generationentity survival

Description (written by the developer; not a statement by this register)

Currently in active development. Feedback and criticism are appreciated. Please note that this game is not based on the Kane Pixels canon. A Backrooms game on Roblox that aims to stay faithful to content from both the Fandom Wiki and Wikidot while adapting it into a survival-focused gameplay experience. Nearly all levels are procedurally generated, meaning every visit offers a unique layout to explore. Traverse interconnected levels, manage your resources, and survive encounters with entities as you progress deeper into the Backrooms.

Last updated by the developer 26 Jun 2026, 11:05 UTC.

0
playing (measured 11 Aug 2026, 20:47 UTC)
1,518
lifetime visits
94%
liked (16 👍 / 1 👎)
25
favourites (16.5 per 1k visits)
30 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 20:470first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

The Beginning of The End · welcome165 · 0.00% win
"Red Rooms": DISCOVERED · secret87 · 0.00% win
Decided Fate · progression52 · 0.00% win
"The Manila Room": DISCOVERED · secret42 · 0.00% win
Level 0 - "The Lobby": COMPLETED · progression40 · 0.00% win
Unwelcome Presence · welcome31 · 0.00% win
Level 1 - "Habitable Zone": COMPLETED · progression28 · 0.00% win
Level 2 - "Pipe Dreams": COMPLETED · progression23 · 0.00% win
SpeedNoclipper · progression20 · 0.00% win
Enigmatic Level - "The Hub": DISCOVERED · progression19 · 0.00% win
What are the odds? · collection9 · 0.00% win
A Lone Flame Still Burns · other6 · 0.00% win
Hoarder · collection4 · 0.00% win
[PLACEHOLDER] · other0 · 0.00% win
[PLACEHOLDER] · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9419 August 2026 — 94 % liked8 September 2026 — 94 % liked19 August 20268 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
8 Sept 2026, 07:4694no change
19 Aug 2026, 06:3694first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.