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(PIT OF MISERY) EToH 8XS Project

(PIT OF MISERY) EToH 8XS Project

A Roblox experience owned by etoh 8xs is so peak.

Tower defenseENetohtower defensefangame

Description (written by the developer; not a statement by this register)

etoh towers but SMALLER!!! inspired by all the other xs fangames out there

Last updated by the developer 13 Jul 2026, 10:29 UTC.

0
playing (measured 22 Aug 2026, 07:35 UTC)
63,900
lifetime visits
50%
liked (98 👍 / 99 👎)
174
favourites (2.7 per 1k visits)
30 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 07:350first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Beat Half Stud of Annoyingly Simple Trials · progression8,328 · 0.00% win
Beat Half Stud of Anger · progression6,533 · 0.00% win
Beat Half Stud of Noticeable Infuriation · progression6,389 · 0.00% win
Beat Half Stud of Hecc · progression6,243 · 0.00% win
Beat Half Stud of Madness · progression5,751 · 0.00% win
Beat Half Stud of True Skill · progression5,397 · 0.00% win
Beat Half Stud of Killjoys · progression4,949 · 0.00% win
Beat Half Stud of Stress · progression4,076 · 0.00% win
Beat Half Stud of Screen Punching · progression3,861 · 0.00% win
Beat Half Stud of Keyboard Yeeting · progression3,794 · 0.00% win
Beat Half Stud of Rage · progression3,011 · 0.00% win
Beat Half Stud of Impossible Expectations · progression2,954 · 0.00% win
Beat Stud of Laptop Splitting · progression2,784 · 0.00% win
Beat Half Stud of Phone Snapping · progression2,011 · 0.00% win
(UNOBTAINABLE) Half Stud of 1K Finale · other1,818 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

495049.522 August 2026 — 50 % liked21 September 2026 — 49 % liked21 October 2026 — 50 % liked22 August 202621 October 2026
3 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 49–50 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Oct 2026, 07:3850+1
21 Sept 2026, 07:3649-1
22 Aug 2026, 07:3550first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.