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[UPD🐰] Cute Pick Me Outfits

[UPD🐰] Cute Pick Me Outfits

A Roblox experience owned by /cured.

RoleplayENavatar customizationoutfit shopaesthetic fashion

Description (written by the developer; not a statement by this register)

shop /cured ❤︎ join the group to stay updated, & for a rank! 🧁 hand-picked collection of matching outfits for u ┆ all in-game purchases stay in ur inventory ┆ make sure to like & favorite to help us grow 👍 we don't own the copyright to any of our ugcs, clothing, or some outfits ingame if you'd like ur item(s) removed pls contact us via our group wall Matching, Outfit, Matching outfits, Outfit shop, Outfit ideas, Cheap, Cheap Outfits, Preppy, Y2K, Summer, Outfit Store, Shopping, Emo, DH, Hair combo, Try on, Buy, Trendy outfits, Soft, Streetwear, Aesthetic, Cute outfits, Avatar, Hair, Shop, Da hood, Clothing, Matching clothes, Outfit ideas shop, Trendy outfits. Outfits , Outfits Ideas , Outfit Loader . Da hood Outfit Store , Matching Fits , Da Hood, Steal Outfits , Matching

Last updated by the developer 31 Jan 2026, 20:50 UTC.

0
playing (measured 10 Aug 2026, 18:52 UTC)
5,919
lifetime visits
71%
liked (10 👍 / 4 👎)
155
favourites (26.2 per 1k visits)
31 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:520first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

🌸 welcome! · welcome3,351 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

69717017 August 2026 — 69 % liked27 August 2026 — 71 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 19:3671+2
17 Aug 2026, 19:3069first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.