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[SUMMER] KJMA: KJ's Moveset Arena

[SUMMER] KJMA: KJ's Moveset Arena

A Roblox experience owned by GHOST ART'S.

Fighting & PvPENArena FighterCrossover CharactersPvP

Description (written by the developer; not a statement by this register)

🔥 KJMA: KJ's Moveset Arena 🔥 Fast-paced arena fighter with iconic characters like Garo, Sub-Zero, KJ, Kratos & more! ⚙️ CONTROLS: Ultimate - G | Block - F | Dash - Q | Punch - Left Click | Emotes - B Double Tap W - Run | Q (ragdoll) - Cancel ⚡ IN ACTIVE ALPHA DEVELOPMENT Regular updates • Bug fixes • New char ⚠️ This game uses third-party assets. All rights belong to their respective creators. ━━━━━━━━━━━━━━━━━ 🔎 HASHTAGS FOR BETTER DISCOVERABILITY: ━━━━━━━━━━━━━━━━━ #KJMA #KJMoveset #KJBattlegrounds #Battlegrounds #PvP #FightingGame #ArenaFighter #AlphaGame #SkillBased #FastPaced #ActionGame #MobileGaming #Gaming #FreeToPlay CHARACTER TAGS: #Garo #HeroHunter #SubZero #FrozenSoul #KJ #Kratos #GodOfWar #AnimeCharacters #Crossover GAME COMPARISONS: #TheStrongestBattlegrounds #TSB #AnimeBattlegrounds #AnimeGame #BattlegroundsGame #FightingArena #MeleeGame DISCOVERY: #Roblox #RobloxGames #RobloxFighting #IndieGame #NewGame #GameRelease #BetaGame #GamingCommunity #PlayerVsPlayer

Last updated by the developer 17 Jun 2026, 18:24 UTC.

0
playing (measured 10 Aug 2026, 16:01 UTC)
432,055
lifetime visits
61%
liked (212 👍 / 136 👎)
1,300
favourites (3.0 per 1k visits)
31 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:010first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[SOON] EARLY ACCESS
249 R$
VIP
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME TO "KJMA"! · welcome109,244 · 84.7% win
FIRST KILL! · other38,527 · 37.6% win
10 KILLS · progression5,775 · 9.4% win
MEET THE OWNER! · other790 · 0.00% win
100 KILLS · progression162 · 0.00% win
COMMUNITY MEMBER! · other56 · 0.00% win
1000 KILLS · progression1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

606160.514 August 2026 — 60 % liked4 September 2026 — 61 % liked14 August 20264 September 2026
2 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 60–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 00:2261+1
14 Aug 2026, 22:1760first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.