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👑 Mega Heist [ALPHA]

👑 Mega Heist [ALPHA]

A Roblox experience owned by Saikou.

RoleplayENCops vs RobbersHeistAlpha

Description (written by the developer; not a statement by this register)

Welcome to Mega Heist, the most intense Cops vs Robbers game on Roblox! Team up with friends to pull off the heist of the century... or guard the loot and catch every thief! 💰 Thieves: Sneak around, steal items, rescue your teammates, and try not to get caught! 👮 Guards: Arrest as many thieves as you can before they escape or the time runs out! 🛠️ Game is still in alpha, expect bugs and new updates! ✨ FEATURES ⚔️ Quick and intense rounds 👑 Randomized loot for endless variety 🗺️ 2 unique maps (more coming!) 🧠 Unlock, upgrade and customize powerful abilities 🎮 Available on PC, Phone, Tablet, XBOX, PlayStation & VR! 👍 Like the game & join the group for extra rewards! 🎁 Check our Social Links for codes and updates! Use code 'HEIST' for 500 coins! 🎵 Map soundtracks by @Dommuss ⚠️ Cheaters will be permanently banned.

Last updated by the developer 3 Apr 2026, 18:11 UTC.

0
playing (measured 10 Aug 2026, 14:38 UTC)
497,263
lifetime visits
77%
liked (395 👍 / 116 👎)
20,803
favourites (41.8 per 1k visits)
31 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:385first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
499 R$
2x Coins
399 R$
2x Guard Chance
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Day One246,015 · 76.9% win
Alpha Tester · other245,904 · 76.9% win
Arrested · other179,514 · 0.00% win
First Theft · progression138,558 · 0.00% win
Freedom · other118,691 · 0.00% win
First Catch · collection103,821 · 0.00% win
First Purchase · other98,919 · 30.8% win
Thief Victory · progression92,743 · 0.00% win
Guard Victory · other79,860 · 0.00% win
Power Up · other63,230 · 0.00% win
Quick Hands · other53,150 · 0.00% win
Officer · other49,976 · 0.00% win
Buddy · other27,799 · 0.00% win
Established · other27,079 · 0.00% win
Crew Member · other7,681 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7714 August 2026 — 77 % liked3 September 2026 — 77 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 23:0777no change
14 Aug 2026, 21:1577first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.