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πŸ„-peaches castle-πŸ„

πŸ„-peaches castle-πŸ„

A Roblox experience owned by SMG4 group. yay.

RoleplayENMarioPrincess PeachRoleplay

Description (written by the developer; not a statement by this register)

β€οΈπŸ„-Dear Mario, please come to the castle. I’ve baked a cake for you. Yours truly, Princess Toadstool, Peach-πŸ„ ❀️

Last updated by the developer 5 Aug 2026, 23:04 UTC.

0
playing (measured 11 Aug 2026, 12:06 UTC)
1,027
lifetime visits
40%
liked (4 πŸ‘ / 6 πŸ‘Ž)
14
favourites (13.6 per 1k visits)
31 August 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 12:060first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

One Really Bad Driver Β· other0 Β· 0.00% win
Entry Of The Kingdom Β· welcome0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

40444219 August 2026 β€” 44 % liked9 October 2026 β€” 40 % liked19 August 20269 October 2026
2 measurements spanning 50 days, net -4. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 39–45 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
9 Oct 2026, 07:0440-4
19 Aug 2026, 20:3744first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.