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[🏙️UPD] Metroman Simulator

[🏙️UPD] Metroman Simulator

A Roblox experience owned by Hype_Games Production.

SimulatorENsuperheroauracity

[🏙️UPD] Metroman Simulator is a simulator experience created on 2025-08-31. It records 3,396,003 lifetime visits and 1,377 favorites. The title holds a 76% like percentage. Currently, zero users are playing. The description highlights gameplay focused on increasing aura to become a superhero, featuring updates such as a new city location, breakable objects, and an in-game time counter.

Description (written by the developer; not a statement by this register)

Increase your aura and become the best superhero in the whole world! Update: - New city location - Breakable stuff - In-game time counter Tags: metroman, метромен, метроман, edit, pepsi, marwan, tiktok, megamind, superhero, Roblox_Egor, Roblox Egor, egor, sigma, mango, trollface, tuff, aura, a barbershop haircut that costs a quarter.

Last updated by the developer 31 Jul 2026, 14:27 UTC.

0
playing (measured 10 Aug 2026, 23:38 UTC)
3,396,003
lifetime visits
77%
liked (586 👍 / 180 👎)
1,377
favourites (0.4 per 1k visits)
31 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 23:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Metroman Morph
69 R$
Rainbow Carpet (70% OFF)
47 R$
Roblox_Egor
37 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome1,909,303 · 100.0% win
Meet the Dev · other1,804 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

767776.514 August 2026 — 76 % liked24 August 2026 — 77 % liked14 August 202624 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 04:4877+1
14 Aug 2026, 04:4876first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.