Leafy Times [VC🔊]
A Roblox experience owned by Dart Sovereign.
RoleplayENchillroleplaygacha
Description (written by the developer; not a statement by this register)
⚠️WARNING : SO MUCH BUGS Warning do not make two emotes together yet or else get stuck, jump to cancel or reset your character. 🍀Feel the game chilling and sleep, rest from action games. This game is Unique type of Chill game perhaps you might've seen the guns out there, they're just toy for roleplaying. ⛏️Try to Explore perhaps you'd find some trowels to dig up piles to get money to purchase a gacha spins and shop stuff. (why is it like this? it's to make the game less boring and not just sitting but also grind for fun!). 🌧️This game might have mild feelings to the sad theme, because the game is mainly feels about our pasts and the environment on what something that you got lost. 💬Perhaps you might want to suggestion for the map, try to join the discord and we'll gladly appreciate it. (Editor) Darkninjasathor (Interior Designer) Xxclarity_6613xX
Last updated by the developer 3 Nov 2025, 14:03 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 13 Aug 2026, 08:19 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.