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「1200+」disassemble me outfit closet

「1200+」disassemble me outfit closet

A Roblox experience owned by disassemble me.

RoleplayENavatar customizationoutfit shopUGC catalog

Description (written by the developer; not a statement by this register)

welcome 2 disassemble me's outfit closet 1200+ unique male + female r6/r15 outfits all purchases made in-game will be available in your inventory outfit updates bi-weekly ✌️ !!! i dont own any of ugc in the game i respect all creators, if you want your ugc/outfit removed contact me via roblox @ravetherapy tags: dahood, vkei, chibi, VKEI, matching fits, catalog, outfit loader, emo, grunge, R6, Hood, DH, dahood, avatars, aesthetic, outfit ideas, outfit shop, tt, dh style, emo fits, cute outfits, streetwear, trendy outfits, matching, buy, outfit ideas, matching outfit ideas, da hood, dh, steal outfits, outfit loader, outfits, fit, outfit store, hair, combos, mall, avatar, shop, try, chibi, cute face, chibi face, anime

Last updated by the developer 31 Jul 2026, 07:43 UTC.

0
playing (measured 11 Aug 2026, 02:30 UTC)
165,086
lifetime visits
65%
liked (401 👍 / 212 👎)
7,211
favourites (43.7 per 1k visits)
31 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:300first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

met the owner · social975 · 0.00% win
met the co-owner · social445 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

656665.515 August 2026 — 66 % liked14 September 2026 — 65 % liked4 October 2026 — 65 % liked24 October 2026 — 65 % liked15 August 202624 October 2026
4 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 65–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 10:4865no change
4 Oct 2026, 10:4765no change
14 Sept 2026, 08:1665-1
15 Aug 2026, 06:3066first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.