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Unexpected Soul ops [0.7A]

Unexpected Soul ops [0.7A]

A Roblox experience owned by Sans Up Studio.

RoleplayENUndertaleBoss RushFan Game

Description (written by the developer; not a statement by this register)

Welcome to the [[unexpected soul ops]] This game just fanmade place [[WITH SOME UNEXPECTED TWISTS]] ————[Important Info.]———— that BEATIFUL game was inspired with best games of this genre Soul Ops Boss Rush Extended Undertale Soul Ops Overhaul Totally balanced soul ops Game Might contants bugs or bad balance if found it when you can report it in our community server❤️ What so unexpected in that game? : 1.The name 2. THE PLAYABLE CHARACTERS 3.BOSSES 4.some au you never heard abt or seen in other games Shutdown = BugFixes/Update Original Soul Ops: https://www.roblox.com/games/5092283807/Undertale-Soul-OPs Game Version: 0.7A

Last updated by the developer 24 Aug 2026, 09:59 UTC.

0
playing (measured 12 Sept 2026, 09:49 UTC)
9,478
lifetime visits
73%
liked (62 👍 / 23 👎)
115
favourites (12.1 per 1k visits)
31 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Sept 2026, 09:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Spielen sans
200 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

UnderFell Sans · progression964 · 0.00% win
OuterTale Sans · progression825 · 0.00% win
First Human · progression544 · 0.00% win
TeamSwitched Skeleton · other401 · 0.00% win
Horror Sans · progression394 · 0.00% win
THE CAPTAIN OF DEAD SEA · progression372 · 0.00% win
Madness Time · progression232 · 0.00% win
Evil Sans · progression160 · 0.00% win
PepsiNoe Beated · progression136 · 0.00% win
New Horror Badge · welcome99 · 0.00% win
Solo PepsiNoe Beated · progression72 · 0.00% win
Goku Encounter · other64 · 0.00% win
COMEBACK OF CRAZY CAR · collection49 · 0.00% win
"Boss Rush" Wave Beaten · progression33 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7312 September 2026 — 73 % liked22 September 2026 — 73 % liked22 October 2026 — 73 % liked12 September 202622 October 2026
3 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 09:5173no change
22 Sept 2026, 09:5073no change
12 Sept 2026, 09:4973first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.