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Toonblox Universe [Beta]

Toonblox Universe [Beta]

A Roblox experience owned by Dat Elevator Studio.

RacingENToontownTurn-basedMMORPG

Description (written by the developer; not a statement by this register)

Fight against evil robots called Cogs in this turn-based MMORPG as you travel through multiple worlds and visit the Cogs' own dimensions. Toonblox Universe is a Toontown Fan-project that flips the concept of Toontown on its head. The game answers the question "What would happen if the Cogs did take over Toontown?" The fight against the Cogs has gotten a lot more serious! The game currently goes through the first 3 playgrounds. This is in beta, so it's missing a lot of content. Small updates/fixes occur as needed (usually weekly) and larger updates typically occur every 2-3 months. All updates published can be found under "Update Logs" in the main menu. Minor bugs will not be logged, otherwise the list will be VERY long. Disclaimer: Toonblox Universe is an independent recreation of Disney's Toontown and is not affiliated with The Walt Disney Company and/or Disney Interactive. There is no monetization present and all staff members are unpaid volunteers.

Last updated by the developer 2 Aug 2026, 18:30 UTC.

0
playing (measured 10 Aug 2026, 22:08 UTC)
21,412
lifetime visits
89%
liked (287 👍 / 34 👎)
1,037
favourites (48.4 per 1k visits)
31 August 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:080first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

8916 August 2026 — 89 % liked26 August 2026 — 89 % liked16 August 202626 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 08:2189no change
16 Aug 2026, 08:2189first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.