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Unbox KPop Demon Huntesr 🎤

Unbox KPop Demon Huntesr 🎤

A Roblox experience owned by KPop Uboxers.

SimulatorENK-popUnboxingIdle/Earning

Description (written by the developer; not a statement by this register)

Unbox a KPOP Demon Huntesr! 📦 Unbox with your friends ⚔️ Buy better tools, break faster! ⭐ Collect rares and exclusives HUNTRIX characters... All credits to all characters series official owners! Your characters keep earning even when you're offline!

Last updated by the developer 15 Jul 2026, 00:58 UTC.

0
playing (measured 11 Aug 2026, 23:03 UTC)
251,959
lifetime visits
70%
liked (105 👍 / 46 👎)
24,046
favourites (95.4 per 1k visits)
31 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 23:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Limited Mic Offer
432 R$
2x Cash
87 R$
Starter Pack
79 R$
2x Luck
59 R$
baby pet
13 R$
2x Strong

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome192,197 · 0.00% win
500 Unboxes! · collection62 · 0.00% win
1000 Unboxers23 · 0.00% win
1500 Unboxes · collection7 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7015 August 2026 — 70 % liked25 August 2026 — 70 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 02:4970no change
15 Aug 2026, 02:3370first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.