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SCP: Site 21 Roleplay

SCP: Site 21 Roleplay

A Roblox experience owned by SCP Roleplay Studios.

RoleplayENSCP FoundationFacility SimulationClass-D Escape

Description (written by the developer; not a statement by this register)

Welcome to SCP: Site 21 Roleplay A site located in [REDACTED] . Play as Class-D, Scientist, Security Dept, CI, Administrative Departament or O5 Council. Test, escape, contain, cause caos and supervise the facility. Grup: https://www.roblox.com/share/g/265285527 Version 0.0.03 [ALPHA] -Added CD Escape -Fixed Vents (Textures...) -096 Console -Added CD Escape Clue (Bathrooms) -Other Minor Bug Fixes [DISCLAIMER] Expect frequent bugs due to the game being in early development Credits: NolanPC - Main developer + Owner IAN_BX2 - Moderator + Tester MAX_BX2 - Moderator + Tester [tags] SCP, SCP Site Roleplay, SCP: Roleplay, Scp, SCP: Site 21 Roleplay, RP, Roleplay, Site, RetroBreach, Breach.

Last updated by the developer 2 May 2026, 16:59 UTC.

0
playing (measured 23 Aug 2026, 17:53 UTC)
290
lifetime visits
89%
liked (8 👍 / 1 👎)
5
favourites (17.2 per 1k visits)
31 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 17:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

05 Council
1,199 R$
Site Director
899 R$
VIP
670 R$
Administrative Department (SKIP)
299 R$
CIA Commander
179 R$
Bulletproof Vest (PERMANENT)
159 R$
Glock 19 (PERMANENT)
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Site 21!! · welcome37 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.