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[NEW!] Trade an Anime

[NEW!] Trade an Anime

A Roblox experience owned by AMAZING Trade Games.

TycoonENidlecollectiontrading

[NEW!] Trade an Anime is a tycoon experience created on 2025-08-31. It has accumulated 1,836,338 lifetime visits and 104,926 favorites. The game holds an 80% like percentage. Currently, zero users are playing. The description highlights mechanics including egg hatching, character trading, and mutations.

Description (written by the developer; not a statement by this register)

🔥 Welcome to Trade An Anime! 💤 EGGS GROW AND MONEY STACKS WHILE YOU SLEEP! 🤑 🥚 Hatch — Open eggs to get characters, from common to super rare! 🤝 Trade — Swap Characters with NPCs and players to grow your collection. 💸 Earn — Get better Characters to make more money and climb the leaderboard. 🌟 Mutations — Some Characters have special forms that are worth more! 💻 Play Anywhere — Works on PC, Mobile, Tablet & Console. Full Controller Support!

Last updated by the developer 12 Oct 2025, 01:02 UTC.

0
playing (measured 10 Aug 2026, 21:17 UTC)
1,836,338
lifetime visits
80%
liked (1,375 👍 / 353 👎)
104,878
favourites (57.1 per 1k visits)
31 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

🍀 SUPER LUCK!
299 R$
[👑] OP VIP!
79 R$
🥚 Fast Open!
49 R$
AUTO Collect!
39 R$
🍀 BETTER Luck!
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

E · other1,089,257 · 0.00% win
M · other1,089,245 · 0.00% win
I · other1,089,173 · 0.00% win
N · other1,089,138 · 0.00% win
A · other1,089,103 · 0.00% win
Free Reward! DIAMOND Goja · collection108 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8014 August 2026 — 80 % liked13 September 2026 — 80 % liked23 October 2026 — 80 % liked14 August 202623 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 13:0780no change
13 Sept 2026, 13:0080no change
14 Aug 2026, 10:2180first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.