Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
L2S: DEBUG

L2S: DEBUG

A Roblox experience owned by Quacky Limbus.

AdventureENhardcoreroguelitefantasy

Description (written by the developer; not a statement by this register)

>> Deepwoken is a difficult game with permanent character loss. Losing characters is a part of the game that should be expected. << In Deepwoken, every story is yours to tell. Though, however short they may be is up to you. Arm yourself with a selection of hundreds of unique abilities. Plunder and forge a vast array of weapons, armor, and equipment. Fight and overcome the odds, clawing your way back from every defeat. Explore Lumen, a fragmented world that spans hostile waters, bustling towns, ruined sanctuaries, and nightmarish geometries. Delve through a variety of challenging dungeons, and test your might in PvP. Uncover the mysteries of a dying world with hundreds of characters and an in-game glossary that expands with every new piece of lore uncovered. Every aspect of your playthrough can be customised with a range of origins, attributes, modifiers, upgrades, and a diverse amount of customisation options. --- Winner of "Best New Experience" Innovation Awards '22

Last updated by the developer 13 Aug 2026, 05:45 UTC.

0
playing (measured 13 Aug 2026, 18:08 UTC)
464
lifetime visits
50%
liked (2 👍 / 2 👎)
5
favourites (10.8 per 1k visits)
31 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 18:080first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

gift test badge · other1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

255037.521 August 2026 — 25 % liked10 September 2026 — 50 % liked21 August 202610 September 2026
2 measurements spanning 20 days, net +25. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 21–54 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
10 Sept 2026, 18:4650+25
21 Aug 2026, 09:0125first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.