[ποΈ] Catch Me If You Can [The Great Reset]
A Roblox experience owned by Seeking Hub.
MinigamesENhide and seekchasesurvival
Description (written by the developer; not a statement by this register)
π΅οΈββοΈ Welcome to Catch Me If You Can, the ultimate fast-paced hide and seek experience where you must blend in, run fast, and outsmart your opponents as you explore epic maps filled with sneaky hiding spots, thrilling chases, and nonstop action! ππ₯ Whether you're hiding in the shadows or searching every corner as a seeker, every round is packed with suspense, strategy, and surprises as the timer ticks down and the pressure rises β³π¨. Play with friends, open knife chests, and prove your skills as the best hider or seeker in the game ππ. Jump in now and see if YOU can survive the chase in Catch Me If You Can! ππβ¨
Last updated by the developer 13 Aug 2026, 20:58 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 19 Aug 2026, 18:35 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization β game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenβt publicly listable.
Badge funnel
How many players have ever earned each badge β a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeβs own name and description.