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[🏜️] Catch Me If You Can [The Great Reset]

[🏜️] Catch Me If You Can [The Great Reset]

A Roblox experience owned by Seeking Hub.

MinigamesENhide and seekchasesurvival

Description (written by the developer; not a statement by this register)

πŸ•΅οΈβ€β™‚οΈ Welcome to Catch Me If You Can, the ultimate fast-paced hide and seek experience where you must blend in, run fast, and outsmart your opponents as you explore epic maps filled with sneaky hiding spots, thrilling chases, and nonstop action! πŸ‘€πŸ”₯ Whether you're hiding in the shadows or searching every corner as a seeker, every round is packed with suspense, strategy, and surprises as the timer ticks down and the pressure rises β³πŸ’¨. Play with friends, open knife chests, and prove your skills as the best hider or seeker in the game πŸ‘‘πŸŽ‰. Jump in now and see if YOU can survive the chase in Catch Me If You Can! πŸ’ŽπŸš€βœ¨

Last updated by the developer 13 Aug 2026, 20:58 UTC.

0
playing (measured 19 Aug 2026, 18:35 UTC)
404
lifetime visits
100%
liked (11 πŸ‘ / 0 πŸ‘Ž)
12
favourites (29.7 per 1k visits)
31 August 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
19 Aug 2026, 18:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

VIP Bundle
599 R$
Katana Bundle
299 R$
Bag (Knife Tool)
249 R$
Knife Crate
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Meet The Owner Β· other0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.