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Curitiba Buses | OCS ๐Ÿš

Curitiba Buses | OCS ๐Ÿš

A Roblox experience owned by ร”nibus de Curitiba.

SimulatorENbus simulationcity explorationvehicle progression

Curitiba Buses | OCS ๐Ÿš is a simulator experience created on 2025-08-31. The game has recorded 944,036 lifetime visits and 38,214 favorites. Currently, zero users are playing. The experience holds a 76% like percentage. It features maps inspired by real Curitiba regions and a progression system for vehicle unlocking.

Description (written by the developer; not a statement by this register)

๐ŸšŒ Curitiba Bus Explore the capital of Paranรก behind the wheel of classic models of Curitiba's urban transport. With detailed sceneries, a realistic system of routes and stops, and a fleet true to real buses, this simulator offers an immersive and authentic experience for those passionate about urban mobility. โœจ Highlights: โœ… Maps inspired by real regions of Curitiba โœ… Curitiba bus models with plenty of details โœ… Progression system with vehicle unlocking โœ… Complete simulation with routes, schedules, and its own economy ๐Ÿš Start your journey now and show that you're a master of the wheel!

Last updated by the developer 8 Aug 2026, 03:59 UTC.

0
playing (measured 10 Aug 2026, 16:37 UTC)
944,036
lifetime visits
76%
liked (583 ๐Ÿ‘ / 189 ๐Ÿ‘Ž)
38,228
favourites (40.5 per 1k visits)
31 August 2025
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:370first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! โญ ยท welcome458,265 ยท 96.6% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.

Like ratio over time

Growth

757675.514 August 2026 โ€” 76 % liked24 August 2026 โ€” 76 % liked3 September 2026 โ€” 75 % liked13 September 2026 โ€” 75 % liked23 September 2026 โ€” 76 % liked3 October 2026 โ€” 76 % liked13 October 2026 โ€” 75 % liked23 October 2026 โ€” 76 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between โ€” snapshots are recorded only when a count changes, so gaps mean โ€œno change observedโ€, never โ€œinterpolatedโ€. The vertical axis spans 75โ€“76 and does not start at zero.
Measurement log โ€” every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 19:0476+1
13 Oct 2026, 19:0275-1
3 Oct 2026, 19:0276no change
23 Sept 2026, 19:0076+1
13 Sept 2026, 18:1575no change
3 Sept 2026, 18:0675-1
24 Aug 2026, 16:0676no change
14 Aug 2026, 16:0476first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowdโ€™s goodwill.