Admin K-Pop Demon Hunter Elevator
A Roblox experience owned by NEEDGETRICH.
ObbyENK-PopDemon HunterElevator Survival
Admin K-Pop Demon Hunter Elevator is an obby experience created on 2025-08-31. It has recorded 845,895 lifetime visits and 125,165 favorites. The current like percentage stands at 63. Zero users are playing now. The game features K-Pop Demon Hunter themes and includes gameplay mechanics such as elevator stages and gift menus.
Description (written by the developer; not a statement by this register)
🎉 Welcome to Admin K-Pop Demon Hunter Elevator! ⚠️ Can you Survive the K-Pop Demon Hunter Elevator stages? How to Play: ⚠️ Walk in to the Elevator and look at the timer to know when a new Level starts or goes away! 💥🗡️ Watch out for Dangerous Levels and try to Survive! 🎁 Claim FREE Gifts by playing through the Gifts Menu! 🧭 Wait for the Lucky Block Timer in the Lobby for EXCLUSIVE Rewards! 💻 Works on PC, phone, and tablet. ✅ Tools and HD Admin auto-save. ⭐ Premium: +5 WalkSpeed for a quicker climb. 🏷️ Tags: K-Pop Demon Hunter, Jinu, Rumi, Saja Boys, Huntrix, Elevator, Troll Tower, Slap, Anime, RTHRO, Parkour, Obstacle Course, Rainbow, Easy, Popular, Jump, Challenge, Anime, Cart Ride, Naruto, Dragon Ball, Military, Free.
Last updated by the developer 2 Sept 2025, 17:16 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 21:34 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.