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Cart and Slide 💎

Cart and Slide 💎

A Roblox experience owned by Wyld Games.

ObbyENminingpet collectionzone progression

Cart and Slide 💎 is an obby experience created on 2025-09-01. It has accumulated 4,410,528 lifetime visits and 439,982 favorites. Currently, 95 users are playing. The experience holds a 94% like percentage. The description mentions sliding, earning money, unlocking zones, and collecting pets.

Description (written by the developer; not a statement by this register)

💰Slide down the mines to earn money! 🏆Reach the end to earn wins and unlock new Zones 🔒 Unlock new Carts to go even faster 🐾Collect pets by opening Eggs! ✨ How far can you slide!?✨ New zone coming soon! 🎁 JOIN OUR GROUP FOR EXCLUSIVE CARTS 🎁

Last updated by the developer 2 Aug 2026, 11:18 UTC.

95
playing (measured 10 Aug 2026, 14:31 UTC)
4,410,528
lifetime visits
93%
liked (2,851 👍 / 206 👎)
459,504
favourites (104.2 per 1k visits)
1 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3197first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
499 R$
x2 Cash
199 R$
Ultra Luck!
149 R$
Super Luck!
99 R$
+3 Pet Equip
99 R$
+100 Pet Storage!
59 R$
Luck!
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Zone 2: Arctic · progression414,207 · 35.7% win
Zone 3: Pyramid · progression28,827 · 5.0% win
Zone 4: Candyland · progression15,223 · 2.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

939493.514 August 2026 — 94 % liked24 August 2026 — 93 % liked3 September 2026 — 93 % liked13 September 2026 — 93 % liked23 September 2026 — 93 % liked3 October 2026 — 93 % liked13 October 2026 — 93 % liked23 October 2026 — 93 % liked2 November 2026 — 93 % liked14 August 20262 November 2026
9 measurements spanning 80 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 02:5293no change
23 Oct 2026, 02:5193no change
13 Oct 2026, 02:5193no change
3 Oct 2026, 02:5093no change
23 Sept 2026, 02:5093no change
13 Sept 2026, 02:4993no change
3 Sept 2026, 02:4993no change
24 Aug 2026, 02:4993-1
14 Aug 2026, 02:4894first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.