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Steal a Skateboard 🛹

Steal a Skateboard 🛹

A Roblox experience owned by Tycoon Forge.

TycoonENstealthcollectionfighting

Description (written by the developer; not a statement by this register)

🛹 Welcome to Steal a Skateboard! 🛹 👍 Like the game and join the group for a FREE Nuclear Slap! 🚨 Auto GODLY every 100 likes! How to Play: 🚗 Buy Skateboards 🕵️‍♂️ Sneak into other players garages and STEAL their skateboards! 💸 Earn offline 📈 Rebirth to make more cash and unlock rare boards 👊 Use slaps and gear to fight other players 🚘 40+ exclusive Skateboards to collect! 👥Play with a Friend for a FREE Legendary!

Last updated by the developer 19 Jun 2026, 18:22 UTC.

0
playing (measured 10 Aug 2026, 14:20 UTC)
193,716
lifetime visits
94%
liked (510 👍 / 34 👎)
5,363
favourites (27.7 per 1k visits)
1 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ban Hammer
499 R$
VIP
299 R$
x2 Cash
199 R$
Double Slap
149 R$
Freeze Ray
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Steal a Supercar · other111,781 · 0.00% win
10 Minutes · other37,806 · 0.00% win
30 Minutes · progression12,868 · 0.00% win
1 Hour · progression4,534 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9415 August 2026 — 94 % liked25 August 2026 — 94 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 05:0094no change
15 Aug 2026, 04:5394first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.