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unexpected handling [4* NEW STAGES]

unexpected handling [4* NEW STAGES]

A Roblox experience owned by The Bacons Federation.

ObbyENdifficultyping-dependentstages

unexpected handling [4* NEW STAGES] is an obby experience created on 2025-09-01. It has 37,289,830 lifetime visits and 37,580 favorites. Currently, 163 players are active. The title has a 33% like percentage. The description notes that later stages are difficult based on ping and recommends private servers for functionality.

Description (written by the developer; not a statement by this register)

you have to handle the unexpected last few stages are very hard depending on your ping Recommended private server for some stages to work because some don't with high ping

Last updated by the developer 26 Jul 2026, 00:40 UTC.

99
playing (measured 21 Aug 2026, 20:54 UTC)
37,453,395
lifetime visits
33%
liked (8,257 👍 / 16,859 👎)
40,809
favourites (1.1 per 1k visits)
1 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

99136117.510 August 2026 — 136 players21 August 2026 — 99 players10 August 202621 August 2026
2 measurements spanning 11 days, net -37. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–142 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5499-37
10 Aug 2026, 17:07136first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

stage 10 · progression2,832,161 · 14.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

3321 August 2026 — 33 % liked23 August 2026 — 33 % liked2 September 2026 — 33 % liked12 September 2026 — 33 % liked22 September 2026 — 33 % liked2 October 2026 — 33 % liked12 October 2026 — 33 % liked22 October 2026 — 33 % liked21 August 202622 October 2026
8 measurements spanning 62 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 32–34 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 15:1733no change
12 Oct 2026, 15:1633no change
2 Oct 2026, 15:0833no change
22 Sept 2026, 15:0733no change
12 Sept 2026, 15:0633no change
2 Sept 2026, 15:0333no change
23 Aug 2026, 14:5133no change
21 Aug 2026, 20:5433first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.