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[πŸ‘‘] Steal Clash Royale

[πŸ‘‘] Steal Clash Royale

A Roblox experience owned by G.O.O.D Games.

SimulatorENClash RoyaleEntity StealingRebirth

[πŸ‘‘] Steal Clash Royale is a simulator experience created on 2025-09-01. It has accumulated 5,778,910 lifetime visits and 10,299 favorites. The game currently has 2 players online and maintains a 95% like percentage. The description outlines gameplay mechanics including entity purchases, stealing, money generation, and rebirths across multiple platforms.

Description (written by the developer; not a statement by this register)

πŸ—£οΈ Welcome to steal a Clash Royale! πŸ‘ Like the game and join the group for a 100.000$ REWARD! ⭐ Huge update at 2.500 Likes! How to Play: πŸ‘½ Buy an Entity πŸ—‘οΈ Steal Entities from other players πŸ’Έ Generate money πŸ¦β€πŸ”₯ Rebirth πŸ’» Supports Desktop, Mobile, Tablet and console players!

Last updated by the developer 8 Dec 2025, 15:53 UTC.

2
playing (measured 10 Aug 2026, 14:37 UTC)
5,778,910
lifetime visits
95%
liked (28,243 πŸ‘ / 1,437 πŸ‘Ž)
10,308
favourites (1.8 per 1k visits)
1 September 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Admin Panel!
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9514 August 2026 β€” 95 % liked24 August 2026 β€” 95 % liked3 September 2026 β€” 95 % liked13 September 2026 β€” 95 % liked23 September 2026 β€” 95 % liked3 October 2026 β€” 95 % liked13 October 2026 β€” 95 % liked23 October 2026 β€” 95 % liked2 November 2026 β€” 95 % liked14 August 20262 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 00:3795no change
23 Oct 2026, 00:3695no change
13 Oct 2026, 00:3595no change
3 Oct 2026, 00:3495no change
23 Sept 2026, 00:3495no change
13 Sept 2026, 00:3395no change
3 Sept 2026, 00:3295no change
24 Aug 2026, 00:3195no change
14 Aug 2026, 00:3095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.