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Decommissioned

Decommissioned

A Roblox experience owned by Spectral's Secrets.

HorrorENsurvival horrormultiplayer killerslighting mechanics

Description (written by the developer; not a statement by this register)

Decommissioned [a totally “new” game, trust] Let’s see… oh right! "Decommissioned" is a game where you either survive or get brutally erased by multiple killers at once. You’ll use items, classes—yeah, apparently there are classes now—and a bunch of other “gameplay features” someone definitely didn’t add last minute. Then there are events—lights out, power failures, general panic... you know, the usual. And when the lights go off, don’t worry, you’ve got a flashlight. Idk first game with flashlight rel It's horrible as hell and HE runs on coffee (GANG I DONT DRINK COFFEE WHY DID I LET YOU DO THE DESCRIPTION) That’s the description. It’s terrible. Just play it. Trust. I NEED MONEY <33333 if someone asks what your playing say your playing a "DECOMMISSIONED" game, they'll say how you even got a "DECOMMISSIONED" game

Last updated by the developer 2 Aug 2026, 07:10 UTC.

0
playing (measured 18 Aug 2026, 12:30 UTC)
1,368
lifetime visits
100%
liked (21 👍 / 0 👎)
5
favourites (3.7 per 1k visits)
1 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
18 Aug 2026, 12:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

this
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome68 · 0.00% win
stop hacking breo · secret10 · 0.00% win
A lost, fellow · other9 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.