ISOLATION
A Roblox experience owned by Lights Out Community [Official].
ShooterENtactical shooterlooter shootersurvival
Description (written by the developer; not a statement by this register)
Welcome to Thornwood – a contaminated, sealed slum zone. No extraction. Just loot, survive, and progress. HOW TO PLAY:Loot & Sell: Search buildings for gear. Sell to Dealers or Armory for cash.Upgrade: Buy stronger weapons to survive longer.PvP: Watch your back. Other players want your loot. Inspired by Criminality, Blackout, and escape from tarkov /.Game is in testing BETA . Expect bugs. CONTROLS: R - Reload | V - Fire Mode | F - Inspect | X - Drop Item | G / Q - Grab / Drop Body | Double Space - Parkour / Vault (Check minimap to find Dealers/Armory!) ⚠️ CONSOLE PLAYERS: Keyboard & Mouse REQUIRED! Controllers are NOT supported.
Last updated by the developer 13 Aug 2026, 13:30 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 17 Aug 2026, 11:50 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 28 Oct 2026, 09:20 | 65 | +1 |
| 8 Sept 2026, 02:03 | 64 | +1 |
| 19 Aug 2026, 01:04 | 63 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.