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rage obby but my viewers made it

rage obby but my viewers made it

A Roblox experience owned by a group that makes game and stuff that are cool ig.

ObbyENviewer interactionchallenge-basedhigh difficulty

rage obby but my viewers made it is an obby experience created on 2025-09-01. The title has recorded 550,647 lifetime visits and 2,723 favorites. Currently, zero users are playing. The experience holds a 10% like percentage. The description notes the game is a challenge-based obby where viewer comments influence daily updates.

Description (written by the developer; not a statement by this register)

⚠️ WARNING: THIS IS A VERY HARD OBBY ⚠️ Im trying to make this the most DISLIKED roblox game ever This game was made for a challenge where I had to add what my comments said to an obby everyday It is recommended to play in a private server if you lag in a public one Join my group: https://www.roblox.com/communities/402549930/a-group-that-makes-game-and-stuff-that-are-cool-ig#!/about

Last updated by the developer 2 Feb 2026, 04:56 UTC.

0
playing (measured 11 Aug 2026, 02:05 UTC)
550,647
lifetime visits
10%
liked (2,041 👍 / 19,384 👎)
2,721
favourites (4.9 per 1k visits)
1 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 02:050first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Stage 1 · progression291,376 · 100.0% win
Stage 2 · progression274,441 · 100.0% win
Stage 3 · progression260,165 · 100.0% win
Stage 4 · progression242,585 · 0.00% win
Stage 5 · progression178,817 · 0.00% win
Stage 6 · progression169,630 · 0.00% win
Stage 7 · progression137,106 · 0.00% win
Stage 8 · progression127,356 · 0.00% win
Stage 9 · progression116,135 · 0.00% win
Stage 10105,152 · 0.00% win
Stage 11 · progression81,971 · 0.00% win
Stage 12 · progression69,856 · 0.00% win
Stage 13 · progression58,883 · 0.00% win
Stage 14 · progression50,821 · 0.00% win
Stage 15 · progression48,909 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

1014 August 2026 — 10 % liked24 August 2026 — 10 % liked3 September 2026 — 10 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 9–11 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 22:2010no change
24 Aug 2026, 20:2210no change
14 Aug 2026, 20:2010first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.