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Line to Niche Fruits!

Line to Niche Fruits!

A Roblox experience owned by 6-7 Games.

Social & hangoutENsocial deductiontrollingboss fight

Line to Niche Fruits! is a social-hangout experience created on 2025-09-01. The game has accumulated 2,759,570 lifetime visits and 354,732 favorites. It currently has 0 players online. The title holds an 82% like percentage. It supports PC, mobile, tablet, and console platforms.

Description (written by the developer; not a statement by this register)

Wait your turn in line to Niche Fruits! Cut your friends in line to be the first or troll everyone by causing a lockdown! Finish to Fight the niche Fruits Boss! ⭐- Favorite and leave a 👍like for more endings and updates! Game is supported on PC 🖥️, mobile 📱, tablet 📟, and console 🎮

Last updated by the developer 11 Oct 2025, 08:00 UTC.

0
playing (measured 10 Aug 2026, 15:15 UTC)
2,759,570
lifetime visits
82%
liked (5,166 👍 / 1,117 👎)
354,698
favourites (128.5 per 1k visits)
1 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Experience
199 R$
x2 Cash
149 R$
Auto-Cut
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome2,236,476 · 100.0% win
Skip in Line · other1,497,908 · 63.2% win
First in Line · other747,174 · 100.0% win
Boss Fight! · progression656,951 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8214 August 2026 — 82 % liked3 September 2026 — 82 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 06:3782no change
14 Aug 2026, 06:3582first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.