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Zulu War | Outpost Offense

Zulu War | Outpost Offense

A Roblox experience owned by Lowfire Games.

ShooterENZulu WarOutpost Defense parodyOpen Beta

Description (written by the developer; not a statement by this register)

A friendly paradoy of Outpost Defense, brought to you by the same crew who made Crimea War | Final Crusade & November Falls. A spirtual sucessor to both Outpost Defense, and November Falls, in this game you have the duty to defend the village, from the fallen outpost, as you push towards it, seeking to keep the threat back! Game based in the Zulu War Game is in Open BETA, so expect some changes, and possible bugs.

Last updated by the developer 10 Aug 2026, 14:09 UTC.

0
playing (measured 11 Aug 2026, 14:32 UTC)
1,818
lifetime visits
60%
liked (21 👍 / 14 👎)
25
favourites (13.8 per 1k visits)
1 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 14:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Redcoats+ (24th & 80th)
325 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

I've played since Beta Testing! · welcome751 · 0.00% win
I've played the game! · welcome751 · 0.00% win
First Kill! · progression369 · 0.00% win
100 Kills! · progression53 · 0.00% win
Meet the Owner · other49 · 0.00% win
500 Kills! · progression33 · 0.00% win
1000 Kills! · progression24 · 0.00% win
5000 Kills! · progression4 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

60646219 August 2026 — 63 % liked8 September 2026 — 64 % liked28 September 2026 — 60 % liked19 August 202628 September 2026
3 measurements spanning 40 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Sept 2026, 08:2060-4
8 Sept 2026, 01:5064+1
19 Aug 2026, 00:5063first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.