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[🔥] Pull Brainrots

[🔥] Pull Brainrots

A Roblox experience owned by var bi hayalimiz....

TycoonENclaw machinecollectionbrainrot meme

[🔥] Pull Brainrots is a tycoon experience created on 2025-09-01. The game has accumulated 3,227,477 lifetime visits and 136,369 favorites. It maintains a 98% like percentage. Currently, zero users are playing. The description indicates gameplay involves using a claw machine to collect Brainrots with varying rarities and mutations, which generate money over time.

Description (written by the developer; not a statement by this register)

🕹️Welcome to Pull Brainrots! ❓ How to Play: 🎯Dive into the cave and use the Claw Machine to pull Brainrots! 🔥Collect Brainrots with different rarities and wild mutations! 💸Your Brainrots generate money over time! ⚙️Upgrade your equipment to pull stronger, rarer, and more chaotic Brainrots! Build the ultimate Brainrot collection and flex your pulls! 👍Like the game & join the group for updates! 📱Playable on PC, Mobile, Tablet & Console!

Last updated by the developer 24 Mar 2026, 21:04 UTC.

0
playing (measured 10 Aug 2026, 14:48 UTC)
3,227,477
lifetime visits
98%
liked (21,566 👍 / 425 👎)
137,304
favourites (42.5 per 1k visits)
1 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Legendary Pack
499 R$
Starter Pack
99 R$
Collect All Money
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

L · other1,704,755 · 100.0% win
L · other1,704,572 · 100.0% win
U · other1,704,411 · 100.0% win
P · other1,704,326 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9814 August 2026 — 98 % liked24 August 2026 — 98 % liked3 September 2026 — 98 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 05:1898no change
24 Aug 2026, 05:1798no change
14 Aug 2026, 05:1698first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.