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Poltergeist [Horror]

Poltergeist [Horror]

A Roblox experience owned by Hive Minds Development.

HorrorENasymmetrical multiplayerhaunting mechanicsearly alpha

Description (written by the developer; not a statement by this register)

Poltergeist is an asymmetrical horror survival game where you can play as a ghost and haunt others. SURVIVORS: Complete objectives, shine flashlights at mimics pretending to be humans, and survive! GHOST: Haunt the survivors and manifest into a giant monster to deal lots of damage. Don't trust anyone! That person standing next to you might be a fake. Survivors have to stay alert and complete the objectives in time. [!] THIS GAME IS IN EARLY ALPHA. You may encounter bugs and glitches. Please submit feedback to report the bugs and glitches [!]

Last updated by the developer 27 Jul 2026, 16:58 UTC.

1
playing (measured 10 Aug 2026, 16:50 UTC)
210,792
lifetime visits
79%
liked (218 👍 / 58 👎)
8,303
favourites (39.4 per 1k visits)
2 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:501first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

3X Higher Ghost Chance
199 R$
2x Health
129 R$
2x Terror Gain
129 R$
2x Stamina
129 R$
X2 Cash
129 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

7915 August 2026 — 79 % liked25 August 2026 — 79 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 04:1579no change
15 Aug 2026, 04:0479first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.