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Hide To Survive Tower

Hide To Survive Tower

A Roblox experience owned by Mad Towers.

Social & hangoutENhide and seekprop huntobby

Hide To Survive Tower is a social-hangout experience created on 2025-09-02. The game has accumulated 46,817,461 lifetime visits and 4,209,497 favorites. Currently, 72 users are playing. The title holds an 89% like percentage. It functions as a hide and seek prop hunt game within a tower obby setting.

Description (written by the developer; not a statement by this register)

👋 Welcome To Hide To Survive Tower! A hide and seek prop hunt game but in a tower obby! Hiders: - Morph into objects - Climb the tower - Hide! Seekers: - Climb the tower - Find and eliminate all hiders! Favorite the game and join the group! Enjoy!

Last updated by the developer 24 Jul 2026, 09:02 UTC.

72
playing (measured 10 Aug 2026, 15:30 UTC)
46,817,461
lifetime visits
89%
liked (15,329 👍 / 1,876 👎)
4,250,649
favourites (90.8 per 1k visits)
2 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:3069first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Raygun
1,999 R$
Admin
1,999 R$
Rainbow Carpet
999 R$
RPG
999 R$
Sniper
499 R$
Deagle
299 R$
+50% Damage
199 R$
Speed Coil
149 R$
Auto Rifle
149 R$
Gravity Coil
149 R$
+50% Health
149 R$
Shotgun
79 R$
SMG
39 R$
2x Vote
29 R$
Starter Pack
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome24,952,571 · 100.0% win
Win · other9,298,266 · 27.4% win
Champion · progression77 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8923 August 2026 — 89 % liked2 September 2026 — 89 % liked12 September 2026 — 89 % liked22 September 2026 — 89 % liked2 October 2026 — 89 % liked12 October 2026 — 89 % liked22 October 2026 — 89 % liked1 November 2026 — 89 % liked23 August 20261 November 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 14:4889no change
22 Oct 2026, 14:4689no change
12 Oct 2026, 14:4589no change
2 Oct 2026, 14:3789no change
22 Sept 2026, 14:3789no change
12 Sept 2026, 14:3589no change
2 Sept 2026, 14:3289no change
23 Aug 2026, 14:2289first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.