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Psychotic Outburst

Psychotic Outburst

A Roblox experience owned by QW_Voiding Studios.

HorrorENasymmetrical survivalhorrorbeta

Description (written by the developer; not a statement by this register)

Assets are back Wrong Place, Wrong Time. You're here not because you died or did something. None of it is any of your fault. You just ended up in a wrong place at a wrong time, yet here we are. Psychotic Outburst is a experimental asymmetrical survival game, where you survive psychos as normal bystanders that ventured into something unwanted. 1 person with a bright idea for a massacre VS bunch of civilians with skills that can take down the psycho. Do be aware that the game is still in BETA.

Last updated by the developer 7 Aug 2026, 09:08 UTC.

0
playing (measured 16 Aug 2026, 08:32 UTC)
1,313
lifetime visits
94%
liked (15 👍 / 1 👎)
10
favourites (7.6 per 1k visits)
2 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 08:320first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Playtester · other18 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

939493.519 August 2026 — 93 % liked29 August 2026 — 94 % liked19 August 202629 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Aug 2026, 12:0594+1
19 Aug 2026, 11:3593first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.