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[🩺] Cure a Brainrot

[🩺] Cure a Brainrot

A Roblox experience owned by Rotting Studio.

TycoonENbrainrotidlerebirth

[🩺] Cure a Brainrot is a tycoon experience created on 2025-09-02. The game has accumulated 7,578,991 lifetime visits and 12,301 favorites. It maintains a 94% like percentage. Currently, zero players are active in the experience. The title supports desktop, mobile, and tablet platforms.

Description (written by the developer; not a statement by this register)

🩺 Cure a Brainrot! 👍 Like the game and join the group How to Play: 🕵️ Catch Brainrots on the rotting Street 🧪 Place them on into your Sanitizer 🩺 Cure the Brainrot into Objects 💰 Make money with Object Sanctuary 🔄 Rebirth ⭐ Your Sanctuary literally earns money while offline! 💻 Supports Desktop, Mobile and Tablet players

Last updated by the developer 4 May 2026, 13:44 UTC.

0
playing (measured 10 Aug 2026, 15:30 UTC)
7,578,991
lifetime visits
94%
liked (29,134 👍 / 1,957 👎)
12,286
favourites (1.6 per 1k visits)
2 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+5 Object Slots
179 R$
Omega Luck
109 R$
2x Cash
79 R$
Auto Collect
39 R$
Super Luck
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9413 August 2026 — 94 % liked23 August 2026 — 94 % liked2 September 2026 — 94 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 22:1994no change
23 Aug 2026, 22:1894no change
13 Aug 2026, 22:1794first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.