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[🩺] Cure a Brainrot

[🩺] Cure a Brainrot

A Roblox experience owned by Rotting Studio.

TycoonENbrainrotidlerebirth

[🩺] Cure a Brainrot is a tycoon experience created on 2025-09-02. The game has accumulated 7,578,991 lifetime visits and 12,301 favorites. It maintains a 94% like percentage. Currently, zero players are active in the experience. The title supports desktop, mobile, and tablet platforms.

Description (written by the developer; not a statement by this register)

🩺 Cure a Brainrot! 👍 Like the game and join the group How to Play: 🕵️ Catch Brainrots on the rotting Street 🧪 Place them on into your Sanitizer 🩺 Cure the Brainrot into Objects 💰 Make money with Object Sanctuary 🔄 Rebirth ⭐ Your Sanctuary literally earns money while offline! 💻 Supports Desktop, Mobile and Tablet players

Last updated by the developer 4 May 2026, 13:44 UTC.

0
playing (measured 10 Aug 2026, 15:30 UTC)
7,578,991
lifetime visits
94%
liked (29,135 👍 / 1,957 👎)
12,264
favourites (1.6 per 1k visits)
2 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

+5 Object Slots
179 R$
Omega Luck
109 R$
2x Cash
79 R$
Auto Collect
39 R$
Super Luck
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

9413 August 2026 — 94 % liked23 August 2026 — 94 % liked2 September 2026 — 94 % liked12 September 2026 — 94 % liked22 September 2026 — 94 % liked2 October 2026 — 94 % liked12 October 2026 — 94 % liked22 October 2026 — 94 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 22:3094no change
12 Oct 2026, 22:2394no change
2 Oct 2026, 22:2294no change
22 Sept 2026, 22:2194no change
12 Sept 2026, 22:2094no change
2 Sept 2026, 22:1994no change
23 Aug 2026, 22:1894no change
13 Aug 2026, 22:1794first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.