[MODIFIED LAPPING] PUMPKIN'S CHALLENGE
A Roblox experience owned by Max2one hangout / friends.
OtherENabandonedmeta-commentaryscrapland
Description (written by the developer; not a statement by this register)
games cancelled because the guy that rewrote the whole game for whatever reason (alisher) cant script and his laptop is apperantly always broken sooo uhhh yeah games cancelled and theres gonna be no more updates because pump cant update the game anymore matter of fact go play sum else instead of reading this awfully long description of one of the devs yapping aobut how the game is a lost cause and ownt get udpated anymore cuz pump cant understand the rewritten scripts. goodbye!!!! main desc: Warning: this game is LOUD YOU ARE JOHN C. G. YOUR GAMES HAVE BEEN SCRAPPED BY MAX AND PUMPKIN AND NOW YOU ARE STUCK IN THE SCRAPLANDS COLLECT THE PUMPKINS AND MAXES TO SECURE YOUR FREEDOM AND GAME POPULARITY THIS GAME IS HELLA DIFFICULT New update: [SORRY GUYS WE HAD TO DISCONTINUE THE GAME BECAUSE THE GAME IS ALISHER-CODED (HE LOST THE ABILITY TO SCRIPT SOMEHOW) WHICH MEANS I CANT UPDATE ANYTHING SORRY] is self explanatory, go wait for us to make more games.
Last updated by the developer 13 Aug 2026, 17:28 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 15 Aug 2026, 13:50 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.