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(🪪PLATES!, 🚗CARS + MORE!) Mojave Valley (Alpha)

(🪪PLATES!, 🚗CARS + MORE!) Mojave Valley (Alpha)

A Roblox experience owned by Official Mojave Valley.

RoleplayENroleplaydrivingsimulation

Created in 2025, (🪪PLATES!, 🚗CARS + MORE!) Mojave Valley (Alpha) is a roleplay experience on Roblox with over 43.6 million lifetime visits. It records 1,719 playing now, a like rating of 89%, 131,472 favourites.

Description (written by the developer; not a statement by this register)

✨Make sure to like the game! We release codes when we hit like goals! Current Likes: 44,000 Upcoming Goal: 50,000 Mojave Valley is an experimental realistic California roleplay game! In Pre Alpha! Built off the real-life Mojave, CA location with many fictional elements intertwined. Earn money by driving realistic cars or just roleplay with your friends! There's plenty to discover. Inquiries/In-game rules/Data loss? All of it can be found inside the communications server! Controls (Console): DPad (Left/Right): Turn Signals DPad (Down): F (Press LT + DPad Down to start car) ButtonX: Shift Down ButtonY: Shift Up ButtonB: Hazards This game offers benefits for Roblox Plus/Premium Players! 10% Drive-to-Earn payouts +10% increased job earnings +5% bonus cash on all cash purchases +5% additional rewards from redeemed codes Weekly $4,999 in-game cash bonus Exclusive [Roblox Plus+] chat tag and player badge

Last updated by the developer 12 Nov 2026, 17:40 UTC.

624
playing (measured 12 Nov 2026, 20:50 UTC)
46,895,405
lifetime visits
89%
liked (58,737 👍 / 7,219 👎)
141,076
favourites (3.0 per 1k visits)
2 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2533,4021,827.562423 October 202612 November 2026
500 measurements spanning 21 days, net +9. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
12 Nov 2026, 20:50624+16
12 Nov 2026, 19:50608+38
12 Nov 2026, 18:50570-50
12 Nov 2026, 17:50620+39
12 Nov 2026, 16:50581-12
12 Nov 2026, 15:50593+8
12 Nov 2026, 14:50585+14
12 Nov 2026, 13:50571-37
12 Nov 2026, 12:50608+81
12 Nov 2026, 11:50527+67
12 Nov 2026, 10:50460+71
12 Nov 2026, 09:50389+17
12 Nov 2026, 08:50372+31
12 Nov 2026, 07:50341+48
12 Nov 2026, 06:50293-72
12 Nov 2026, 05:50365-45
12 Nov 2026, 04:50410-98
12 Nov 2026, 03:50508-22
12 Nov 2026, 02:50530-72
12 Nov 2026, 01:50602first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Luxury Pass
350 R$
Sports Pass
250 R$
Imports Pass
199 R$
Electric Pass
170 R$
Public Services Access
169 R$
Premium Customization
109 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Mojave Valley! · welcome9,003,884 · 30.8% win
First Fright · collection51,424 · 0.00% win
Too Slow · progression49,348 · 0.00% win
Not Fooled · collection31,933 · 0.00% win
Ghost Hunter · collection26,340 · 0.00% win
Struck By Lightning! · other9,277 · 1.7% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

888988.521 August 202612 November 2026
1982 measurements spanning 83 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–89 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1982
Measured (UTC)% likedChange
12 Nov 2026, 20:5089no change
12 Nov 2026, 19:5089no change
12 Nov 2026, 18:5089no change
12 Nov 2026, 17:5089no change
12 Nov 2026, 16:5089no change
12 Nov 2026, 15:5089no change
12 Nov 2026, 14:5089no change
12 Nov 2026, 13:5089no change
12 Nov 2026, 12:5089no change
12 Nov 2026, 11:5089no change
12 Nov 2026, 10:5089no change
12 Nov 2026, 09:5089no change
12 Nov 2026, 08:5089no change
12 Nov 2026, 07:5089no change
12 Nov 2026, 06:5089no change
12 Nov 2026, 05:5089no change
12 Nov 2026, 04:5089no change
12 Nov 2026, 03:5089no change
12 Nov 2026, 02:5089no change
12 Nov 2026, 01:5089first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
6 November 2026
Roblox entity thumbnail
9 October 2026
Roblox entity thumbnail
4 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.