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Evil Camera Game

Evil Camera Game

A Roblox experience owned by RandomAhhStudios.

SurvivalENasymmetrical survivalstealth1 vs all

Description (written by the developer; not a statement by this register)

[BETA] Evil Camera Game is a 1 vs all survival game all about blending in with the crowd. As the cameraman/killer - blend in with the crowd, use your evil camera with a range to spot and vaporize players, listen for sound pings to locate loud survivors, and vaporize all survivors to win. As a survivor - remain stealthy, avoid making sounds, and complete objectives. Whether you travel in a group or alone, be careful of your surroundings. Avoid the cameraman at all costs. Buy skills and cameras; Equip up to 3 unique skills for the survivor and the killer skill sets. Skills are survivor/killer exclusive or shared!

Last updated by the developer 1 Aug 2026, 19:08 UTC.

0
playing (measured 10 Aug 2026, 17:50 UTC)
210,171
lifetime visits
65%
liked (1,358 👍 / 717 👎)
5,061
favourites (24.1 per 1k visits)
2 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:500first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome · welcome147,016 · 100.0% win
Fast Food · other710 · 0.00% win
Lost And Found · collection637 · 0.00% win
Two Rabbits · other342 · 0.00% win
Identity Theft · other202 · 0.00% win
Group Photo · social200 · 0.00% win
Ghost Buster · other174 · 0.00% win
Paparazzi · other140 · 0.00% win
Supercharged · other120 · 0.00% win
Fast Lane · other79 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6515 August 2026 — 65 % liked25 August 2026 — 65 % liked4 September 2026 — 65 % liked15 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–66 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 06:0665no change
25 Aug 2026, 04:1665no change
15 Aug 2026, 04:0365first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.