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die of death modded

die of death modded

A Roblox experience owned by Die of Death Modded.

HorrorENasymmetrical horrordeck-building mechanicschaos gameplay

Description (written by the developer; not a statement by this register)

Anything can happen in this modded version. Be careful. "Waiter! Waiter! More asymmetrical retro horror games!" A game I made for fun to mimic the current asymmetrical setting, inspired by Forsaken and games of the same genre! In this game, survivors receive 3 random decks with 2 abilities each. This game is very chaotic and I recommend playing it with friends! The game is in a very early stage! Expect changes in the future! Thumbnail art created by @acutiatr and @Roxlodez, @spiderzpi, @b_qel and @validxz (the game icon was made by Saucefy).

Last updated by the developer 11 Sept 2026, 14:10 UTC.

0
playing (measured 11 Sept 2026, 18:30 UTC)
175,550
lifetime visits
54%
liked (194 👍 / 163 👎)
794
favourites (4.5 per 1k visits)
2 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Sept 2026, 18:300first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

welcome · welcome50,742 · 74.4% win
Played With Owner · social1,836 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

535453.511 September 2026 — 53 % liked1 October 2026 — 54 % liked11 October 2026 — 54 % liked21 October 2026 — 54 % liked11 September 202621 October 2026
4 measurements spanning 40 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 53–54 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Oct 2026, 18:3254no change
11 Oct 2026, 18:3254no change
1 Oct 2026, 18:3154+1
11 Sept 2026, 18:3053first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

die-of-death.fandom.com303 active editors · 88,493 edits
234 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.