Roblox RegisterIndependent record of Roblox groups Β· not affiliated with Roblox Corporation
[πŸ› οΈ] Build and Slide!

[πŸ› οΈ] Build and Slide!

A Roblox experience owned by Coldbe UGC.

Sandbox & buildingENbuildingslidingrebirth

Description (written by the developer; not a statement by this register)

Are you ready to create your own world? 🌍 Use your imagination to build, slide through exciting maps, collect rewards even while offline, and unlock awesome new blocks with every rebirth! πŸ”‘ [How To Play] β€’ πŸ—οΈ Use your creativity to build however you like! β€’ πŸŒ„ Explore maps by sliding down while your build keeps sliding forward β€” but watch out πŸ‘€, if it crashes, the ride ends! β€’ πŸ’° Earn rewards automatically, even offline! β€’ πŸ”„ Do a Rebirth to unlock new blocks and items! ⭐ Remember to Like the Game for new Content! πŸ“‹ Follow for game updates! πŸ“‹

Last updated by the developer 6 Jan 2026, 23:29 UTC.

0
playing (measured 10 Aug 2026, 20:02 UTC)
116,947
lifetime visits
49%
liked (124 πŸ‘ / 130 πŸ‘Ž)
294
favourites (2.5 per 1k visits)
2 September 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

x2 Coins
125 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

S Β· other74,214 Β· 0.00% win
D Β· other73,105 Β· 0.00% win
L Β· other73,036 Β· 0.00% win
I Β· other72,520 Β· 0.00% win
E Β· other72,025 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.