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[UPD] Nuke A Town II

[UPD] Nuke A Town II

A Roblox experience owned by VEXO FAMILY.

SimulatorENsandbox buildingdestruction simulationrebirth/prestige mechanic

Description (written by the developer; not a statement by this register)

☢️ Welcome To Nuke A Town 2! 🔥 🔨 - Build your very own town however you'd like! 💣 - Nuke Your Town! 🔁 - Rebirth / Prestige to unlock new stuff! 🥇 - Compete with people in the Leaderboards for #1! 👑 @Vexo_Developer - Owner / Scripter 🔨 @AstroMatt2011 - Builder [TAGS🏷️] nuke, simulator, sandbox, fun, destruction, chaos, town, build, building, city, apocalypse, disaster, explosion, satisfying, blast

Last updated by the developer 11 May 2026, 00:33 UTC.

0
playing (measured 11 Aug 2026, 12:07 UTC)
147,358
lifetime visits
45%
liked (255 👍 / 310 👎)
1,118
favourites (7.6 per 1k visits)
2 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 12:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Prestige
119 R$
Auto Rebirth
99 R$
[30% OFF] Auto-Nuke☢️
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome95,132 · 0.00% win
First Nuke · other84,929 · 0.00% win
Rebirth! · progression34,006 · 0.00% win
Meet The Owner!!! · other3,734 · 0.00% win
Prestige!! · progression1,322 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4515 August 2026 — 45 % liked24 October 2026 — 45 % liked15 August 202624 October 2026
2 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 44–46 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 12:0245no change
15 Aug 2026, 07:3545first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.