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Did I do wrong?

Did I do wrong?

A Roblox experience owned by Anathema Group.

Description (written by the developer; not a statement by this register)

A game about lies and believing what is said without proof. The game is in alpha so expect a lot of bugs! This also means that everything is subject to change. Also when liking or disliking, please feel free to let us know why! we'll try to ready everything we can! Feel free to join the discord to suggest additions or to just chat around. Inspired by Let Him Go, ^_^, and Bad Things

Last updated by the developer 16 Sept 2026, 10:17 UTC.

0
playing (measured 25 Sept 2026, 08:16 UTC)
607
lifetime visits
92%
liked (11 👍 / 1 👎)
11
favourites (18.1 per 1k visits)
3 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Sept 2026, 08:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

okay a little out of hand now - 1000
1,000 R$
holy moly - 750
750 R$
wowies - 500
500 R$
Early development donation - 250
250 R$
Early development donation - 100
100 R$
Early development donation - 50
50 R$
Early development donation - 25
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome39 · 0.00% win
Bouncing Betty · secret18 · 0.00% win
Dreamer · other18 · 0.00% win
Ghosted · other17 · 0.00% win
Hous · other8 · 0.00% win
Chatterbox · collection7 · 0.00% win
Coin · other6 · 0.00% win
Obsession · other4 · 0.00% win
dew · collection4 · 0.00% win
Part · other1 · 0.00% win
Him · secret0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.