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Mugen Slayers⚔️ [Season 2]

Mugen Slayers⚔️ [Season 2]

A Roblox experience owned by Tara Monota Lala.

Fighting & PvPENanimeboss-rushloot-collection

Mugen Slayers⚔️ [Season 2] is a fighting-pvp Roblox experience created on 2025-09-03. It has recorded 1,846,554 lifetime visits and 20,546 favorites. The game holds a 96% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

🔥 Season 2 Update! 🔥 The game is now MORE stable & exciting than ever! ⭐ ✨ Dive into the stunning anime world! ✨ Challenge foes and mighty bosses head-on! 🎁 Collect rare items & summon legendary gear! 🎁 🌟 Love the game? Join our community for exclusive updates & rewards! 🌟

Last updated by the developer 9 Aug 2026, 06:46 UTC.

0
playing (measured 10 Aug 2026, 15:21 UTC)
1,846,554
lifetime visits
96%
liked (15,718 👍 / 572 👎)
20,532
favourites (11.1 per 1k visits)
3 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Shop shadow
1,999 R$
Activity2 weapon
1,049 R$
Remote Access
799 R$
Double Sword
499 R$
Quick Rolls
499 R$
Extra Rolls
499 R$
2x Coins
399 R$
Lucky up
399 R$
Double token drop
399 R$
Activity2 coin X2
399 R$
vip
399 R$
x2 Damage
399 R$
Multi Open
399 R$
Extra Follower Slot
299 R$
Extra Storage
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Defeat the final boss in Area 1 · progression104,612 · 57.1% win
Defeat the final boss in Area 2 · progression39,232 · 57.1% win
Defeat the final boss in Area 3 · progression10,251 · 57.1% win
Defeat the final boss in Area 4 · progression5,270 · 57.1% win
Defeat the final boss in Area 5 · progression2,811 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9614 August 2026 — 96 % liked24 August 2026 — 96 % liked3 September 2026 — 96 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 12:5196no change
24 Aug 2026, 10:2096no change
14 Aug 2026, 10:1996first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.