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🎀 Apacopi Tower

🎀 Apacopi Tower

A Roblox experience owned by Copyrend's Community.

ObbyENtowerobstacle coursecollaboration

Apacopi Tower is an obby experience created on 2025-09-03. It has accumulated 6,618,083 lifetime visits and 1,120,214 favorites. The game holds an 87% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

🎀 Apacopi Tower Inspired by Idinda’s iconic Apaci Tower, this new version combines the best of both worlds: Copyrend’s creative twists with Idinda’s original energy. The result is a tower full of stylish challenges, smooth designs, and unique stages that keep you climbing with excitement. Expect clever obstacles, unexpected surprises, and that signature “Apaci vibe” reimagined as Apacopi. Can you conquer this collaboration tower and prove yourself worthy of the climb?

Last updated by the developer 13 Dec 2025, 17:50 UTC.

0
playing (measured 10 Aug 2026, 14:00 UTC)
6,618,083
lifetime visits
87%
liked (6,244 👍 / 944 👎)
1,120,214
favourites (169.3 per 1k visits)
3 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:000first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
249 R$
Magic Carpet
199 R$
Slap Tool
99 R$
Balloon
49 R$
Speed Coil
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Finished · progression224,558 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8713 August 2026 — 87 % liked2 September 2026 — 87 % liked13 August 20262 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 23:2087no change
13 Aug 2026, 23:1787first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.