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[Relapse] Sunset

[Relapse] Sunset

A Roblox experience owned by CamRoDev.

Social & hangoutENsocial hangoutvoice chatchill vibe

Description (written by the developer; not a statement by this register)

🌅 RELAPSE SUNSET Welcome to a chill sunset vibe. This is the perfect place to relax, talk, and enjoy the moment. 🎤 Voice Chat friendly 💬 Meet new people and make friends 🎉 Hang out, party, and have fun 🎵 Listen to music and vibe together 🌇 Relax in a peaceful sunset atmosphere 💖 Donate and support others Whether you want to chat, chill alone, or join a party, this is your safe space to unwind. More features and updates coming soon. Stay tuned.

Last updated by the developer 19 Jul 2026, 14:23 UTC.

0
playing (measured 10 Aug 2026, 16:21 UTC)
6,102
lifetime visits
70%
liked (39 👍 / 17 👎)
19
favourites (3.1 per 1k visits)
3 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Buy This??
10,000 R$
Buy This?
6,000 R$
1x1x1x1x Rod
499 R$
Corruption Edge Rod
499 R$
Binary Edge Rod
499 R$
Katana Rod
499 R$
Umbrella Rod
499 R$
Secret Jetski🚤
499 R$
The Vanquisher Rod
499 R$
Violet Viper🚤
399 R$
ShipNoob (Temporary Pass)
299 R$
Really Fast Jetski🚤
299 R$
Popsicle Jetski (Temporary Pass)
199 R$
Sell All Fish
99 R$
Jetski (Temporary Pass)
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Sunset! · welcome78 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

697069.517 August 2026 — 69 % liked27 August 2026 — 70 % liked17 August 202627 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
27 Aug 2026, 19:0270+1
17 Aug 2026, 18:5069first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.