Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Undertale: Truen OPS: THE BEGINNING OF THE END.

Undertale: Truen OPS: THE BEGINNING OF THE END.

A Roblox experience owned by Undertale: Everlasting Psychosis Official.

RacingENUndertaleBoss RushFan Game

Description (written by the developer; not a statement by this register)

- - - Credits - - - Hello1234567891851 - Main Owner robb1978 - Co-Owner chaoticsans: Animator lrz404: Animator Not_Alpha: Main Artist sanstablockunknown: Co-Artist --------------------------------------------------- If theres any theme/song you made and want me to remove it dm me --- robb1978 Game Highly Inspired By Soul Ops Boss Rush Extended Soul Ops A Different Boss Rush And [OH] TBSOBR Its best to use PC for this game due to their being bugs on mobile or console that i simply cannot fix. this is meant to be on the more overwhelming and liminal side of a soul ops for example. though it may not seem like it because the game isnt fully finished yet.

Last updated by the developer 21 Aug 2026, 12:12 UTC.

0
playing (measured 23 Aug 2026, 02:45 UTC)
3,341
lifetime visits
84%
liked (32 👍 / 6 👎)
81
favourites (24.2 per 1k visits)
3 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 02:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Hostable Private Servers (WIP)
249 R$
Donation
155 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

*~Judgement Day~* · progression95 · 0.00% win
*~Judgement Till' Death.~* · other89 · 0.00% win
*~Stargazing.~* · other65 · 0.00% win
*-Silent Ruins.-* · other52 · 0.00% win
*-Drought.-* · other20 · 0.00% win
*~Left Unsaved.~* · other7 · 0.00% win
*-Chaos Incarnate.-* · progression4 · 0.00% win
*-MADNESS INCARNATE-* · secret2 · 0.00% win
*-Lethal Deal-* · other0 · 0.00% win
*~ The Last Twighlight ~* · other0 · 0.00% win
AxeTale Sans defeated · progression0 · 0.00% win
*- You Reap What You Sow. -* · progression0 · 0.00% win
*-Survived BloodMoon-* · progression0 · 0.00% win
Hostable Private Servers (WIP) · other0 · 0.00% win
Fake flame eye defeated · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

798481.523 August 2026 — 82 % liked2 September 2026 — 83 % liked12 September 2026 — 81 % liked22 September 2026 — 79 % liked2 October 2026 — 82 % liked22 October 2026 — 84 % liked23 August 202622 October 2026
6 measurements spanning 60 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 02:4784+2
2 Oct 2026, 02:4782+3
22 Sept 2026, 02:4679-2
12 Sept 2026, 02:4681-2
2 Sept 2026, 02:4583+1
23 Aug 2026, 02:4582first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.