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Escape The Teddy [HORROR]

Escape The Teddy [HORROR]

A Roblox experience owned by Nousho Games.

HorrorENhorrormazecollectibles

Description (written by the developer; not a statement by this register)

Welcome to Escape The Teddy [HORROR]! 🔎 Collect all toy blocks to win! 🔑 Find the keys and other items to unlock doors! 💀 Make your way through the maze without getting caught by the monster! 🎮 Controls: PC: CTRL/C to crawl Mobile: Press crawl button Console: B to crawl 👍 Like the game for more updates! ⚙️ This game is in early development. Expect bugs and report them! Play this if you like: horror, adventure, scary, terror, escape the mouse, color or die, cheese escape, story, teddy, mouse, dont get sniffed, dont get

Last updated by the developer 30 Oct 2025, 22:44 UTC.

0
playing (measured 10 Aug 2026, 14:20 UTC)
1,204
lifetime visits
67%
liked (8 👍 / 4 👎)
25
favourites (20.8 per 1k visits)
3 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:200first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rocket Launcher
299 R$
Detector
199 R$
Jumpscare Everyone
189 R$
Infinite Revives
129 R$
Speed Boost
99 R$
Infinite Traps
99 R$
Teddy Pet
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome906 · 0.00% win
It begins... · collection555 · 0.00% win
Caught! · other452 · 0.00% win
Time to leave! · collection29 · 0.00% win
Chapter 1 Completed · progression24 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

646765.519 August 2026 — 64 % liked29 October 2026 — 67 % liked19 August 202629 October 2026
2 measurements spanning 71 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 64–67 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Oct 2026, 04:4967+3
19 Aug 2026, 14:4664first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.