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One of Us | Become The Beast

One of Us | Become The Beast

A Roblox experience owned by LandSlideStudios.

HorrorENhorrorsocial deductionsurvival

Description (written by the developer; not a statement by this register)

“Trust no one… not even the one closest to you.” Enter the woods with your friends in One Of Us, a multiplayer horror game where death could be standing right beside you. Work together to repair generators, search for keys, and find a way out. But beware—the Skinwalker is hiding in plain sight, disguised as one of your friends. Shine your flashlight or grab a shotgun to fight back, but every second counts. Who will you trust, and who will betray you? Survive the forest. Escape the Skinwalker. Or become its next victim.

Last updated by the developer 18 Sept 2026, 21:39 UTC.

0
playing (measured 19 Sept 2026, 21:15 UTC)
3,075
lifetime visits
91%
liked (21 👍 / 2 👎)
30
favourites (9.8 per 1k visits)
3 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
19 Sept 2026, 21:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Skinwalker Chance
399 R$
2x XP
399 R$
2x Essence
399 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

89919019 September 2026 — 89 % liked29 September 2026 — 91 % liked29 October 2026 — 91 % liked19 September 202629 October 2026
3 measurements spanning 40 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
29 Oct 2026, 21:1791no change
29 Sept 2026, 21:1691+2
19 Sept 2026, 21:1689first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.