Steal a Power
A Roblox experience owned by Drop Guys Studio.
SimulatorENanimepower stealingoffline earnings
Steal a Power is a simulator experience created on 2025-09-03. The game has accumulated 966,543 lifetime visits and 30,117 favorites. It maintains a 93% like percentage. Currently, zero users are playing. The description highlights mechanics involving buying samples, equipping powers, stealing from others, fighting bosses, and rebirthing. Characters generate income while offline. The game is available on desktop, mobile, tablet, and console platforms.
Description (written by the developer; not a statement by this register)
⚡ Welcome to Steal a Power! How to Play: 🧪 Buy samples & equip them to create unique powers! 🦸 Buy heroes with unique mutations! 🕵️ Steal powers & heroes from other players! 🛡️ Fight powerful bosses for cool rewards! 🐦🔥 Rebirth to become stronger and unlock more progress! 💸REMEMBER - your characters make money while you're offline 👍 Like the game and join the group! 💻 Available on Desktop, Mobile, Tablet & Console! Tags: Anime, Admin Abuse, Release
Last updated by the developer 7 May 2026, 00:12 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 14:37 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 15:52 | 93 | no change |
| 14 Aug 2026, 15:51 | 93 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.