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Steal a Power

Steal a Power

A Roblox experience owned by Drop Guys Studio.

SimulatorENanimepower stealingoffline earnings

Steal a Power is a simulator experience created on 2025-09-03. The game has accumulated 966,543 lifetime visits and 30,117 favorites. It maintains a 93% like percentage. Currently, zero users are playing. The description highlights mechanics involving buying samples, equipping powers, stealing from others, fighting bosses, and rebirthing. Characters generate income while offline. The game is available on desktop, mobile, tablet, and console platforms.

Description (written by the developer; not a statement by this register)

⚡ Welcome to Steal a Power! How to Play: 🧪 Buy samples & equip them to create unique powers! 🦸 Buy heroes with unique mutations! 🕵️ Steal powers & heroes from other players! 🛡️ Fight powerful bosses for cool rewards! 🐦‍🔥 Rebirth to become stronger and unlock more progress! 💸REMEMBER - your characters make money while you're offline 👍 Like the game and join the group! 💻 Available on Desktop, Mobile, Tablet & Console! Tags: Anime, Admin Abuse, Release

Last updated by the developer 7 May 2026, 00:12 UTC.

0
playing (measured 10 Aug 2026, 14:37 UTC)
966,543
lifetime visits
93%
liked (4,667 👍 / 333 👎)
30,112
favourites (31.2 per 1k visits)
3 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Panel
4,499 R$
x2 Money
299 R$
Ninja Thief
299 R$
Remote Lock Base
249 R$
VIP
249 R$
Unstealable Power Pod ACCESS
199 R$
Unstealable Character Slot ACCESS
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome The Game! · welcome431,699 · 100.0% win
Completed The Tutorial · welcome273,636 · 91.4% win
Played 5 Minutes · other225,178 · 45.7% win
Played 10 Minutes · other152,893 · 57.1% win
First Player Kill · other138,596 · 45.7% win
First Million Dollars · progression122,128 · 57.1% win
First Steal · other119,994 · 11.4% win
First Rebirth · progression65,527 · 11.4% win
Played 30 Minutes · other51,536 · 22.9% win
First Boss Kill · progression28,635 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9314 August 2026 — 93 % liked24 August 2026 — 93 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 15:5293no change
14 Aug 2026, 15:5193first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.