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KToH: The Divine Comedy

KToH: The Divine Comedy

A Roblox experience owned by KToH: The Divine Comedy.

ObbyENobbytowerdifficulty

Description (written by the developer; not a statement by this register)

Welcome to KToH. As a mere human, perhaps you will be able to ascend one of these trauma inducing towers! This game consists of a series of single stage obbies ranging in difficulty from laughable to unbearable. Can you conquer the world of Kiddie's Divine Comedy? This is a low-stakes passion project, so please know this is not a perfect game. I do not intend on turning this into something super serious or ambitious. Shadows can be toggled in settings via the in-game Menu. Credits to ObrenTune for the original game. All KToH-era tower models were obtained ethically and used with credit. If you are a creator of an OG tower used in this revival, and you don't support the usage of your tower(s) here, feel free to get in contact with a staff member and we'll have it sorted ASAP.

Last updated by the developer 2 Aug 2026, 15:59 UTC.

0
playing (measured 11 Aug 2026, 10:02 UTC)
13,131
lifetime visits
88%
liked (70 👍 / 10 👎)
195
favourites (14.9 per 1k visits)
3 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 10:020first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Vertical Mobility
999 R$
Bootleg Gravity Coil
149 R$
Slamo Plush
149 R$
Boombox
99 R$
Tip?
15 R$
T-Pose
9 R$
Attack Helicopter
9 R$
Orange Justice
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played the game! · welcome1,862 · 20.0% win
Beat The Tower of Slight Unhappiness · progression449 · 0.00% win
Beat The Tower of Anger · progression351 · 10.0% win
Beat the Tower of Madness · progression272 · 10.0% win
Beat The Tower of Calming Down · progression257 · 0.00% win
Gifted · progression230 · 0.00% win
Beat The Tower of Hell · progression207 · 10.0% win
Can You Even Call This a Tower? · secret135 · 0.00% win
Beat The Tower of Keyboard Yeeting · progression125 · 0.00% win
Find The Room of Bad Inside Jokes · other109 · 0.00% win
Beat the Tower of Overcoming Hatred · progression105 · 20.0% win
Beat The Tower of Funky Realm · progression96 · 10.0% win
Beat The Tower of Stress · progression91 · 0.00% win
Beat The Tower of Weird Cubes · progression83 · 0.00% win
Beat The Tower of Jeopardy · progression80 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

878887.516 August 2026 — 87 % liked26 August 2026 — 88 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 19:5288+1
16 Aug 2026, 19:5287first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.