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(Update) 67 Horror Obby

(Update) 67 Horror Obby

A Roblox experience owned by [ Content Deleted 36008287 ].

HorrorENSCPanalog horrorobstacle course

Description (written by the developer; not a statement by this register)

Welcome to Horror 67 Obby! UPDATE!! New Obby System 🆕 FREE UGC AT 100K VISITS!! Next Update and More Stages at 67 Likes 👍 6 - 7 stages ⬆️ Report any bugs or things needing to be changed in the group - Barely Functional Games 🪰 mangos mango mangos 67 67 67 67 67 67 67 41 67 tags: horror, 67, six seven, quarter, barbershop, 41, mason, SIX SEVEN, haircut, Cost a Quarter, SCP 067 SCP-067, 67, SCP, mustard, kendrick, mango, meme, scary, horror, obstacle, easy obby, medium obby, hard obby, impossible obby, survive, escape, mason, trend, meme, brainrot, six seven, analog horror, SCP-041, 41, SCP067, SCP67, SCP041, 041 067

Last updated by the developer 28 Dec 2025, 12:47 UTC.

0
playing (measured 10 Aug 2026, 18:33 UTC)
132,608
lifetime visits
43%
liked (83 👍 / 111 👎)
783
favourites (5.9 per 1k visits)
3 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin... 67
700 R$
6 7 VIP
199 R$
Rainbow Carpet
199 R$
Fusion Coil
99 R$
Rocket Launcher
67 R$
Gravity Coil
41 R$
Speed Coil
41 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to 67 Horror Obby · welcome103,034 · 0.00% win
You Beat 67 Scary Obby · progression1,266 · 0.00% win
You Rebirthed... mango · progression329 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.