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[FREE]  KEYBOARD ESCAPE

[FREE] KEYBOARD ESCAPE

A Roblox experience owned by Broski and malper devs.

ObbyENkeyboard escapecandy themespeed run

[FREE] KEYBOARD ESCAPE is an obby experience created on 2025-09-04. It has accumulated 3,306,457 lifetime visits and currently has 6,303 players. The game holds 3,639 favorites and maintains a 60% like percentage.

Description (written by the developer; not a statement by this register)

🎀 Join the Broski And Malper Devs group to unlock FREE gift in-game! 🍫 Welcome to +1 Speed Keyboard Escape | Candy & Chocolate! 🍫 ⚡ Every step = +1 Speed 👟 Run, jump, and escape across a world made of candy & chocolate keyboard keys 💪 Train your speed and unlock powerful multipliers 👥 Race against friends and other players 🌍 Become the FASTEST on the server 🚀 Speed is everything… but one wrong move and you’re back at the start 😱

Last updated by the developer 21 Aug 2026, 02:41 UTC.

18
playing (measured 21 Aug 2026, 20:54 UTC)
4,474,385
lifetime visits
72%
liked (1,741 👍 / 670 👎)
18,806
favourites (4.2 per 1k visits)
4 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1810360.511 August 2026 — 103 players21 August 2026 — 18 players11 August 202621 August 2026
2 measurements spanning 11 days, net -85. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 5–116 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5418-85
11 Aug 2026, 06:15103first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN_ACCESS
600 R$
OWNER
500 R$
ADMIN_PANEL
300 R$
CANDY_ACCESS
300 R$
ADMIN_NO_COOLDOWN
250 R$
DIAMOND_ACCESS
250 R$
MORPH
200 R$
AWARD9_ACCESS
150 R$
SOUNDPACK_ACCESS
150 R$
WINS_X2
150 R$
GOLD_ACCESS
100 R$
Kill Sound
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Keyboard Scape! · welcome0 · 0.00% win
First Rebirth · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

607366.514 August 2026 — 60 % liked21 August 2026 — 73 % liked24 August 2026 — 73 % liked3 September 2026 — 72 % liked7214 August 20263 September 2026
4 measurements spanning 20 days, net +12. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 14:0072-1
24 Aug 2026, 13:5473no change
21 Aug 2026, 20:5473+13
14 Aug 2026, 13:5360first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.