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[FREE]  KEYBOARD ESCAPE

[FREE] KEYBOARD ESCAPE

A Roblox experience owned by Broski and malper devs.

ObbyENkeyboard escapecandy themespeed run

[FREE] KEYBOARD ESCAPE is an obby experience on Roblox, created in 2025, with over 4.4 million lifetime visits. It records 18 playing now, a like rating of 72%, 18,806 favourites.

Description (written by the developer; not a statement by this register)

🎀 Join the Broski And Malper Devs group to unlock FREE gift in-game! 🍫 Welcome to +1 Speed Keyboard Escape | Candy & Chocolate! 🍫 ⚡ Every step = +1 Speed 👟 Run, jump, and escape across a world made of candy & chocolate keyboard keys 💪 Train your speed and unlock powerful multipliers 👥 Race against friends and other players 🌍 Become the FASTEST on the server 🚀 Speed is everything… but one wrong move and you’re back at the start 😱

Last updated by the developer 21 Aug 2026, 02:41 UTC.

18
playing (measured 21 Aug 2026, 20:54 UTC)
4,474,385
lifetime visits
72%
liked (1,738 👍 / 670 👎)
18,806
favourites (4.2 per 1k visits)
4 September 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1810360.511 August 2026 — 103 players21 August 2026 — 18 players11 August 202621 August 2026
2 measurements spanning 11 days, net -85. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 5–116 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5418-85
11 Aug 2026, 06:15103first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN_ACCESS
600 R$
OWNER
500 R$
ADMIN_PANEL
300 R$
CANDY_ACCESS
300 R$
ADMIN_NO_COOLDOWN
250 R$
DIAMOND_ACCESS
250 R$
MORPH
200 R$
AWARD9_ACCESS
150 R$
SOUNDPACK_ACCESS
150 R$
WINS_X2
150 R$
GOLD_ACCESS
100 R$
Kill Sound
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Rebirth · progression0 · 0.00% win
Welcome To Keyboard Scape! · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

607366.514 August 2026 — 60 % liked21 August 2026 — 73 % liked24 August 2026 — 73 % liked3 September 2026 — 72 % liked23 October 2026 — 72 % liked7214 August 202623 October 2026
5 measurements spanning 70 days, net +12. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 14:0372no change
3 Sept 2026, 14:0072-1
24 Aug 2026, 13:5473no change
21 Aug 2026, 20:5473+13
14 Aug 2026, 13:5360first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.